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Guy Ginat

Guy
Ginat

Game developer and technical director.

Co-founder of Panda Paw, shipping CatchUp on Steam on November 11, 2026.

I build the systems games run on: procedural generation, multiplayer netcode, and the tools that let a small team move fast. Before co-founding Panda Paw I led Unity development on a shipped mobile game and spent two years as a full-stack engineer, then earned an MFA in Game Design at NYU.

Experience

  1. 2026 to Now

    Panda Paw

    Co-founder & Technical Director, New York

    Funded five-person indie studio. I own the tech: Photon Fusion netcode, Steamworks, the build and release pipeline, telemetry, crash reporting and the studio's Unity tooling.

  2. 2025 to 2026

    City Hive

    Senior Software Engineer, New York

    Build and release pipeline behind about 5,000 white-label commerce apps.

  3. 2023 to 2025

    NYU Game Center

    MFA in Game Design, Graduate Teaching Assistant, Brooklyn

    Mentored students in game design and development and ran Unity and systems-design workshops.

  4. 2022 to 2023

    NOVOS Games

    Unity Lead Developer, Tel Aviv

    Led development of a casual asynchronous-multiplayer mobile game with a team of 10: core gameplay, backend networking, analytics, Addressables, tooling and UI. Hired and onboarded the developers.

  5. 2020 to 2022

    Picafuel

    Full Stack Developer, Tel Aviv

    Fleet-management SaaS in React, Node.js, Flask and Elasticsearch. Built a campaigns engine for driver promotions and an automated migration system that onboarded clients' millions of records.

  6. 2016 to 2020

    Reichman University

    BSc in Computer Science, Zell Entrepreneurship Program, Herzliya

    Co-founded Paladin, a startup protecting children in online games, in the Zell program's venture track.

Tools and systems

Tools I've built for designers and for myself.

Midas narrative pipeline
C#, Unity, Godot, TypeScript
Engine, dialogue runtime and tooling for a narrative radio game, built around the designer's workflow. The script lives in a Google Sheet, a web graph editor edits it, and one runtime runs identically in Unity and Godot, kept in lockstep by a shared test fixture.
dialogue-graph
Next.js, React Flow, Google Sheets API
A web editor that renders a Google Sheet as a live dialogue graph. Edits write straight back to the sheet, with in-tool playtesting and a validated export for the game.
Studio editor tooling
C#, Unity editor
Unity tools for Panda Paw: a gizmo control overlay, an inspector component filter, a MIDI tuner for adjusting gameplay values with physical knobs in play mode, and scene capture for marketing art.
Unity editor scripts
C#, Unity editor
Small public scripts: anchor UI to its rect, mesh utilities, and a reflection-based API docs generator.
Read and download
Star Chart
C#, Unity
A zoomable, animated presentation tool built in Unity. The talk it hosts looks at diegetic UI in Pacific Drive.
Open the presentation

Get in touch

Email is the fastest way to reach me.

guyginat4@gmail.com